Global Game Jam 2015!

One does not simply walk into a Game Jam. No, it felt more like we floated in. We had 24 available hours to start on a project at the Melrose Center Downtown Orlando and have it submitted. I worked with a team of various local professionals and had an amazing experience to say the least.

GGJ2015 Submission:

http://globalgamejam.org/2015/games/stormrunner

How to play:

  •  You have 3 bars: Food, Fuel and Durability. Don’t let any of them falter!
  • Spacebar is a handbrake.
  • Use WASD or arrow keys to move in a direction.
  • You receive a score based on how long you survive!

Something New In the Works

There was talk in shop about searching for new ways to self-inspire games, and many ideas were thrown out. Like most conversations about new projects, the vision fell flat and was beginning to dud. But not to this pair of eyes.

There was some general concerns throwing out the typical game design document, and while they were legitimate concerns, how do we truly know what works best for us if we never explore? So I set out on a journey to create, err… well, something.

Expectation was low, excitement high, and before I talk about what came out of it (Because it’s still being prototyped), the experience has been unfathomably exceptional. Freedom, antonymous work, blissful stirring of ideas instead of sleeping,  self-education, itch-scratching satisfaction, all these words come to mind when I think back a month ago when I started this project. I hope you all are looking forward to this prototype as much as I am, I’ll be posting it, along with another project, called Ascend, which I had wonderful opportunity to be a lead designer for shortly.

Ascend Preview: Concept Slides

Special thanks to Brenda Cruz and Eddie Anacleto for the Art shown here.