The Play in Roleplay

“Something need doing?”

Those 3 words might seem random to you, but to me they represent an entirely imagined concept. In Warcraft 3, when you selected your first unit playing as Orcs, the Peon, out of the random responses,  my favorite of which was this line. Why? Because in one simple three word line, delivered in a cookie monster meets naive but disgruntled laborer voice, it gave the feel of an inspired character.

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And that in itself is inspiring. The above image shows a post to the forms of a fantasy roleplay server I played on, where you might meet someone playing a character inspired in part by our Peon example; Or perhaps a different, full-of-themselves Drow who’s mostly racist against Orcs, stereotyping all of them to be similar to the aforementioned Peon. The point is: in order to play, we must let ourselves be inspired, and order to create play we must create the inspirational. Take the website Storium for example – A complete convergence of D&D meets new-age online collaboration, this site has allowed the laws of play to be made malleable for any participant or creative. And yes, there’s enjoyment to be had in the creation of lengthy texts.

drow

So then lets explore for a moment, these two images posted. If willing, I encourage you to read through them, then tell me what your inferred impression of the character I created, “Reyn Sylvar” is?

 

Level Design – Start to Alpha, Brink of Ruin

Well met!

Well, actually this isn’t Hearthstone. But I do bring you another snippet from a pleasurable game I had previously worked on, Brink of Ruin. If you were a fan of how we broke down Seagulls, you might like a snippet of some of the images describing the level layouts for Brink of Ruin!

 

Early Design

https://docs.google.com/document/d/16qjJ_3icWM1Jt03bfavOLDtKro-H1LTmxZpVsnn93Yw/edit?usp=sharing

 

Concept / First Iteration

https://docs.google.com/document/d/1dmSRBBLvQ1jVt0eR25XvoQGDcxJ3DZkJ4LYotjxizkw/edit?usp=sharing

 

Early Alpha

https://docs.google.com/document/d/1a5E13Q-caveHla7bIoBS2uSW9sP8kLZnU9dHvIJ0Ydk/edit?usp=sharing

 

Here’s another cool snippet of the design to come on our Forest level copied from our Game Design Document:

Environmental Mechanics

  • Falling Platforms (forest)- Tree-top leafs connected in hexagonal shapes may be knocked out by certain boss attacks, causing the player to take damage and fall outside of attack range to a lower layer.

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Figure 2.0 – a design draft of the ‘falling leaves’ mechanic. Leafs function as platforms, collision based off of invisible connected hexagons, that when hit by certain boss attacks, fall to a lower level of the stage. Players make climb the ramp back up, or have allies break pods that contain ‘vines’ teammates can climb back up on for a limited time. Boss is located in the center of the stage.

 

 

 

Arkana – Mod for Ark!

Greetings!

I am excited to announce that after much development and mastery of the Ark dev kit, we are in the Pre-alpha release stages of a mod for Ark: Survival Evolved.

Introducing Arkana, the mod that adds ancient lore and magic to be discovered. Because nothing adds to a world of dinosaurs, like spitting some giant fireballs.

ArkanaMod

Check it out!

http://steamcommunity.com/sharedfiles/filedetails/?id=893486309

Team:

Just me. For now.

Images: